IP Labs
Game design and worldbuilding
Original tabletop and interactive projects of my own: systems, art and product design, from first rule to printed piece.
MERCS: Ground Zero
A hybrid board game and phone app, designed so the physical board feeds real-time skill games on the phone.
As a team, players lock down the facility's key control rooms and contain a viral mutant outbreak. The board, cards and dice carry the strategy; the app tracks level-ups and turns big moments, like shooting and picking locks, into quick skill games.

The phone appMy working prototype. Each action, shoot, sprint, unlock, mutate and deploy, is a quick skill game that feeds the board game.










AI use: the logo, cards, boards and portraits were made with AI image tools under my art direction. The game design and the working prototype are mine.
Monster Mercs
A second game in a completely different key: where Ground Zero is grim sci-fi horror, Monster Mercs is a monster comedy built around dice.
You play monsters for hire, a vampire, a werewolf, a ghost, taking contracts to stop the monster world from bleeding into the human one. I designed the game and painted every piece of art in it by hand.
The player board, in 3DClosed, turned over, opened one flap at a time, then loaded with weapon cards. A 3D mockup I built from the print files.












AI use: none. Every piece of art in Monster Mercs is painted by hand.